How to Narrow Gap at Back of Boots

About me & Table of Contents



I am an ADC main in the BR server, who plays Xayah and Kai'Sa the most. I also often play Jinx , Aphelios , Sivir , Miss Fortune and Samira . Occasionally a Kindred adc player.

I have been playing Xayah since early season 10 when I started maining ADC (I was a jungle main season 9 when I started playing League). I am currently have around 250k points on her, sitting around 70% winrate in ranked games with this champion.

She is my favorite ADC and I want to share with you how I play her to find success in my games. This guide can be useful for new people wanting to pick her up or veterans seeking new builds & ideas on the champion.

For synergies, ability order and summoner spells see the Synergy, Ability Order and Summoner Spell sections above and their respective notes.

Ability Rundown



Clean Cuts


After casting an ability, Xayah's next 3 basic attacks strike all enemies along their path, dealing 100% damage to her main target and 30 / 40 / 50% pass-through damage to other enemies (at levels 1 / 7 / 13. At her maximum attack range, a Feather will be left in the ground for 6 seconds. Xayah can store up to 5 empowered attacks.

Lover's Leap: If either Xayah or Rakan is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.


Double Daggers

Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 50

ACTIVE: Xayah throws two feather-blades from her left and right in the target direction in quick succession, dealing 50 / 75 / 100 / 125 / 150 (+0.5 bonus attack damage) physical damage to all enemies within their path and each leaving a Feather on the ground.

Targets hit after the first take 50% damage.


Deadly Plumage

Cooldown: 20 / 19 / 18 / 17 / 16
Cost: 60 / 55 / 50 / 45 / 40

Xayah surrounds herself with a storm of feather-blades for 4 seconds, granting her 35 / 40 / 45 / 50 / 55% bonus attack speed, 20% increased damage on her attacks, and 30% bonus movement speed for 1.5 seconds whenever she attacks a champion.

If Rakan is nearby, he will also gain Deadly Plumage.


Bladecaller

Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 30

Xayah recalls all her Feathers, dealing 55 / 65 / 75 / 85 / 95 (+0.6 per bonus attack damage) physical damage to enemies they strike on their way toward her, increasing by 0-50% for every 1% of Xayah's Critical Strike Chance. Minions take 50% damage.

Enemies take 100−55% damage from a feather (depending on feathers hit) going to a maximum of 9 feathers and capped at 55% damage. Enemies struck by at least 3 Feathers are rooted for 1.25 seconds.


Featherstorm

Cooldown: 160 / 145 / 130
Cost: 80 / 90 / 100

Xayah leaps into the air, becoming briefly untargetable but still able to move.

After a short delay, she unleashes a volley of feather-blades forward in a cone, dealing 125 / 250 / 375 (+1.0 per bonus attack damage) physical damage to all enemies struck and leaving a line of 5 Feathers at the end of Featherstorm's maximum range.

Pros and Cons




Pros


+One of the few marksmen with AoE CC
+Good scaling
+Fun to play
+High dps with items
+Strong teamfighter
+Safe adc/self peel
+Good against melees
+Great wave clear

Cons


-Easy to counter
-Hard to play when out-ranged
-Weak early game
-Relies on supports/team to set her up
-Takes time to scale if you can't snowball lane
-CC is harder to land the higher elo you go
-Simple kit, but high learning curve





Xayah is an absolute monster when her team has good engage or reliable CC thanks to her AoE root. She excels against melees and champions on a similar range as hers and she is excellent at turning enemy engages into her favor. This also means she is harder to play against teams who out-range her and play for poke.

When it comes to class synergy, Assassins are not great teamfighters and play around making picks and getting out, which doesn't really match her playstyle. Enchanters can keep her alive for a time and increase her power, but they don't offer engage. Bruisers are okay but she can't always keep up with them. Xayah excels with tankier champions because of their durability, cc and good teamfighting. Mages can work well with her too, especially control mages. She tends to be more team reliant than other adcs because of her kit revolving around her E and enemies coming to her.

She is good against melees because she can mostly kite them, especially when she has a tanky support or top laner to back her up. Against ranged champions things can go bad for her because she must be close to her enemies to do damage. She can be easily kited or poked away by mages like Xerath / Lux or marksmen like Caitlyn / Ashe , who out range her or burst her down before she can get close.

How Independant is she as an ADC?


She is not the worst adc in laning phase, but she is still support dependent. With a passive support Xayah can't really do much and can get bullied when she is not using the lethality poke build.

With an engage support, she has insane kill pressure from level 2 onwards thanks to her being able to chain cc. If you get your lane going early you can bypass Xayah's weaker early game and snowball really hard, while if you get behind you will not be able to do much until you get your core 2-3 item powespikes.

She is not the insane 1v1 adc like Vayne , and can easily be killed by champions like Kai'Sa or Tristana if isolated, as they are mobile and can kill her more quickly than she can kill them when ahead even in gold and items. (Kaisa is more manageable if you can shut her down in early game though)

In my opinion you can do a lot with Xayah on your own, but you still do better with a good team set up. The Lethality build does help you with independence if you cannot count on your team for CC as you can just play around poke and zoning with this build.

How safe it is to pick her?


Xayah's biggest threats are poke damage and mobility , because if she gets poked she won't be able to stay alive long enough to deal damage, and mobility because it counters her E. You don't want to pick xayah with or against very mobile or long range teams. Avoid having Lee Sin or Alistar on your team as they can mess up your E too.

You will want to pick her against some assassins, bruisers and tanks: assassins because you can often deny their damage with your Featherstorm , and tanks because you can kite them. You will want to play with either bruisers or tanks in your team to have set up and durability from your teammates for you to deal damage consistently.

She can work with non-tanky teams as long as you get cc , and play more around getting picks rather than going all-in.

I think she is more of a niche pick, you shouldn't blind pick her.

Runes



In this section I will be going into the best runes and Keystones for Xayah. At the end of this section there will be images of the setup I usually run for each keystone, but don't take them as a hard rule - adpt your build to each game! Not to mention you can use different runes on your secondary tree.






Lethal Tempo doesn't feel as strong on Xayah after the rework but it still works, especially against melee teams. It is still one of the best keystones for crit Xayah among others in the precision tree, but overall it is performing worse than Hail of Blades and Summon Aery . LT allows Xayah to gain a boost to her attack speed, allowing her to set up her feathers and make her W more effective. With the rework giving a range increase it helps Xayah finish off enemies trying to get away from her after she has snatched them on E or when trading with W. However, it is less effective when you are against ranged teams as it will be harder to consistently auto them.


Fleet Footwork can be picked if you feel like you are going to get bullied in lane and will need the extra sustain. The movement speed is also nice on her.



Summon Aery gives you a stronger laning phase as it gives you plenty of poke on your Q. To make the best out of this rune you will want to build Lethality and take Manaflow Band , Absolute Focus and Scorch , while maxing your Q. In lane you will want to constantly aim your Q at the enemy ADC or support to chunk them. It is the best keystone for passive lanes and lanes in which you get pressured ny long range poke. It is also great to punish ADCs like Kai'Sa and Samira , preventing them from doing anything in the early game.



Hail of Blades has been increasing in popularity after Lethal Tempo rework, and if you cannot use LT well anymore HoB is actually a pretty solid choice. It works for both lethality and crit Xayah. This rune allows you to quickly set up 3 feathers and catch the enemy off guard. It is useful when you do not have a support or team that can set up a root for you. More of an early game rune and I personally still prefer Lethal Tempo if I am against a melee team. The domination tree is not really very useful to Xayah aside from Ultimate Hunter , Ingenious Hunter and Ravenous Hunter .







If you are going lethality and taking the precision tree, Presence of mind is not needed and you can replace it with Triumph .

I always take Presence of Mind otherwise because Xayah can have mana problems without it. If you are not going to build Essence Reaver , I highly reccomend you don't ditch this rune for anything else.

In lane you can proc the passive mana regen when your feathers hit an enemy champion through minions , or by just autoing champions. You can especially exploit this against melee champions as you are a ranged champion, as long as you don't get engaged on. Use the mana regen passive combined with your passive to steadly keep your mana going throughout laning phase. If you use too many abilities and don't proc the rune passive very often you will eventually run out of mana though.



Take Legend: Bloodline for sustain. You will not build lifesteal in most of your games so Bloodline will be very valuable to you especially in the mid to late game. Weak early especially after nerfs, but still valuable to adcs.

You can also go Legend: Alacrity . It feels very good but it lacks the late game sustain . If you don't get red buff, you may have to recall after a fight and end up losing tempo because of it. With the recent buffs to her Q cast scaling with attack speed, this rune becomes more powerful and you can use it without suffering from the lack of sustain by taking Ravenous Hunter instead of Ultimate Hunter .

Legend Alacrity is also decent if you are going lethality because you will be missing attack speed from your items and you will get your Q cast time to be lower.



Go Cut Down or Coup de Grace depending on your needs. Cut down against beefy teams, Coup de Grace for the rest of the games. Last Stand does not fit Xayah's playstyle.





In the Domination tree I usually take Taste of Blood for some extra sustain, you can consistently proc it if your Q or passive hit the enemies. I tried Cheap Shot , but it didn't really feel good.


Eyeball Collection is the best option among its peers. Ghost Poro can be taken too but it takes longer to stack, and Zombie Ward is bad because your support will usually be the one to take down wards.



Overall the Domination tree is not really the most useful to Xayah, but the reason we take it is because of Ultimate Hunter , Ingenious Hunter or Ravenous Hunter . I advise you to get Ultimate Hunter if the enemy team has a lot of burst or CC you need to dodge, like Lux R, Ezreal R, Katarina R, Malphite R, etc.

If your R is not a priority or you need sustain, take Ravenous Hunter . Ingenious Hunter is good if you are going to buy items that have cooldown, such as Galeforce , Immortal Shieldbow , Guardian Angel , Edge of Night or Youmuu's Ghostblade .





When I take the inspiration tree, I am expecting to have a rough early game. To compensate that, I take Magical Footwear . Free boots make a huge difference when you are behind, it is a very gold efficient rune.



Take Biscuit Delivery for more lane sustain. Not only it gives you mana, but it gives you health too. It will be very good in a hard lane. If you are going Lethality Xayah, biscuits will help you poke in laning phase and will stack your Manamune faster.



You can take Cosmic Insight if you would rather have it over the other runes. It gives you ability haste on your summoners and on any items that hvae cooldown, so it is nice to pair it with Ingenious Hunter or for games where you will be needing your items/summs often for safety.






Take Transcendence if you want more ability haste, Absolute Focus if you are going for a lethality poke build.



Take Gathering Storm for late game scaling, Scorch if you are going for poke build with Summon Aery

Aery Setups - Build Lethality





Hail of Blades Setups - Either Lethality or Crit





Lethal Tempo Setups - Build Crit





Itemization



There are three main build paths on Xayah to carry your games with her: the DPS path, the Lethality path and the Crit Burst path. Each one comes with their own playstyle, so pick the one you like the most!

The DPS-focused build offers reliable damage in all stages of the game, strong mid-late game, good teamfighting and helps you deal with tougher champions to kill. However, Xayah as a whole does best into teams that come close to her and this build will maximize her potential in these situations, but won't be as good otherwise. Good against melees and low range mages/adcs.

The crit Burst Build is when you are playing more around getting picks and going against squishy champions. If you can land your feathers it's great, if you will be in trouble.

The Lethality/Assassin build is good in the early if you can hit your Q and it is really good in the mid game after you finish Muramana. I like going lethality when I feel my team doesn't have good follow up and when I feel I can't get too close to all-in the enemy bot lane (like if I am against an Ezreal). It is also better if you play around short bursty trades instead of longer ones and it is great to punish adcs vulnerable to poke like Kai'Sa and Samira .

It is a low cost build that will blow up squishies, provide you with deadly poke and it give you a lot of armor pen and AD which means your abilities will hit much harder, making it a more of a "spellcaster" build. But I still find it performs poorly against tankier teams.



Your playstyle with this build is as a backline carry focused on poking enemies with Q+E and bursting anyone who gets caught within your range.

Core Items

For the Lethality build you will want to start with a longsword and Refill Potion, get Tear of the Goddess on your first back and then start building towards Eclipse . Then build Manamune and you will get to your main powerspike in the mid game. You will be able to spam abilities without mana issues and on a very low cooldown. On top of that you will get a lot of base AD and damage after using your abilities.

For boots you can get Ionian Boots of Lucidity or Berserker's Greaves if like me you miss having attack speed, but Lucidity Boots are the best choice in this build for sure.

3rd Item

You can keep stacking AD and lethality much like you would do with a champion like Miss Fortune : Youmuu's Ghostblade , or get a Serylda's Grudge for armor pen. The Collector[/color] has great stats for this build as well.

You can Also mix lethality with crit by going Eclipse, Collector, Lord Dominik's Regards and Infinity Edge . It is a AD and armor pen heavy build that can be very strong, but you will be lacking in attack speed and ability so try to compensate with runes. It is also really expensive so I don't like this path.

Item Sequence







If the enemy team has hard CC that is hard to dodge with your Featherstorm , Edge of Night is your best friend.


It is a good item if you do not have other more important buys. It is good if you need your Featherstorm often, but I advise against building it if you are not managing to get a lot of kills and assists. It is better if you are snowballing.


If you are in a lane with lots of healing , like a Samira , Yuumi or Soraka , ask your support to build Oblivion Orb first back. If they don't, get an Executioner's Calling as soon as possible. Remember that at each level your enemy's healing will be more effective, and your damage less effective. You can also ask your support to take Ignite on champion select.

If the enemy has a lot of meaningful healing, you will want to go Mortal Reminder if your team doesn't. You could in theory get the assassin/bruiser grevious wounds item, but I found Mortal Reminder performs better overall.



If against fed tanks go Lord Dominik's Regards if you don't have Serylda's Grudge . They are mutually exclusive so you can only get one.


If enemy has shields go Serpent's Fang . Even if the enemy support doesn't have shields, see if the enemy bruiser will be building Sterak's Gage or the enemy ADC has Immortal Shieldbow .


If you are carrying go Guardian Angel .Period.

FINAL BUILD EXAMPLE


Item Sequence



The Burst build, which is the most standard, is Galeforce into Essence Reaver and Infinity Edge . Some people also weave in a Phantom Dancer before IE.

Take Kraken Slayer if against beefy team. If you really need the mobility or prefer Galeforce , at least build a Lord Dominik's Regards . Since I really value AS I would take Legend: Alacrity and Ravenous Hunter to make up for the lack of Krakenslayer and PD.

This build is good as a standard and works well with Hail of Blades . It is great for squishy teams and Galeforce will help you catch up and burst champions, but if you are against a mostly melee/tanky team I recommend the next build focused on DPS.

Your playstyle with this build is as a backline carry focused on kiting and dodging enemy engage, but it does really well at at bursting and making picks with your team.

Item Sequence

Kraken Slayer 3400

Essence Reaver 2800

Infinity Edge 3400


Item Sequence

Galeforce 3400

Essence Reaver 2800

Infinity Edge 3400

For the DPS build, your core is Kraken Slayer , Phantom Dancer and Navori Quickblades . Go Infinity Edge 4th item, or Lord Dominik's Regards if against fed tanks. This will turn you into a machine gun and dominate teamfights. You will not suffer from CD issues if you just keep attacking.

Do keep in mind this build works best with Lethal Tempo and against a mostly melee teams, but it also works just fine with Hail of Blades .

Your playstyle with this build is as a backline carry focused on countering engages and punishing melees that get too close to you.

Item Sequence

Kraken Slayer 3400

Phantom Dancer 2600

Navori Quickblades 3400

Item Sequence

Galeforce 3400

Phantom Dancer 2600

Navori Quickblades 3400

Why so obssessed with Navori?



Navori Quickblades is BROKEN on Xayah when you can freely auto enemies. Your whole kit revolves around your Clean Cuts passive, which revolves around you using abilities. Navori's passive rewards you building crit and attack speed by constantly reducing your cooldowns. Attack speed is very good on Xayah in order to set up her feathers, reduce Double Daggers cast time, use Deadly Plumage effectively, and crit is good for your Bladecaller scaling.

Navori has decent stats and while IE increases your crit damage, you will still suffer from having long cooldowns. You sacrifice a bit more damage for more utility, damage over time and zoning threat by switching the build order and getting Navori third item.

Navori is also great help at securing baron and draken because you deal a lot of damage to them with your abilities and you can even stack your feather to the point where they work as a Smite.

The downside to NQ is that it is useless if you cannot freely and consistently auto enemies, so don't build it if you are against a mostly ranged team (or long range carries like Syndra , Orianna , Senna ) your team cannot engage on. You can still build NQ if against short range champions like Kai'Sa , Vayne , Annie , Neeko or Akshan .

What about Essence Reaver?



Essence Reaver was a staple item for Xayah before the item overhaul in season 11 - naturally many players wanted to stick to it, but the item overhaul really did allow Xayah to be much more flexible in her build. The passive deals nice damage and some mana which are cool, but the main reason it was used before was because of its cooldown reduction and mana regen passive. With the new items, the item is not mandatory anymore. It's still good, but for the way I play Xayah I prefer to get the extra attack speed from Phantom Dancer and then get Navori Quickblades for ability spamming.

As for the mana issues, Presence of Mind solves that problem, the alternative runes to it are nowhere as good on Xayah.

If you are not going NQ, then ER is good because of the ability haste and it allows for a more "burst-focused" playstyle in the early game. I recommend ER when you don't have a lot of opportunities to freely auto enemies.

But this item is not as essential as it was before and that is a great thing.

How to choose between Galeforce and Kraken Slayer?



I know I am a little biased towards Kraken Slayer, I really like the item. But I also like Galeforce and both are pretty fun to play with! Galeforce helps you if you are leaning towards a more burst-focused playstyle and it can help you catch up with enemies, kite and dodge abilities both because of the dash and the mythic massive of movement speed. Especially when paired with Zeal items!

I would say go for what feels best for you and your playstyle at a given game. For my playstyle, I like Kraken slayer more, yet sometimes I will mess around with Galeforce.

If you go against tanks, I highly reccomend you take Kraken Slayer though. If you don't, at least get a Lord Dominik's Regards







Non-crit items are not a a waste of time anymore now that Lethality is a thing, but I would still stir away from items like Wit's End because it doesn't have lethality nor crit. Xayah scales so well with crit that if you are going to build attack speed take an item like Phantom Dancer instead.


Sustain items like Immortal Shieldbow and Bloodthirster are very situational and mostly not needed. Shieldbow can be useful against a team with many assassins or burst mages, if you think Featherstorm will not be enough to save you.


If you are in a lane with lots of healing , like a Samira , Yuumi or Soraka , ask your support to build Oblivion Orb first back. If they don't, get an Executioner's Calling as soon as possible. Remember that at each level your enemy's healing will be more effective, and your damage less effective. You can also ask your support to take Ignite on champion select.

If the enemy has a lot of meaningful healing, you will want to go Mortal Reminder if your team doesn't.



If against fed tanks go Lord Dominik's Regards if Kraken slayer is not enough, or Serylda's Grudge if you are lethality. If you are against a tanky team you shouldn't have gone with Lethality in the first place though.


If you need to keep distance go Rapid Firecannon . This item is great when against ranged teams especially. For kiting melees, go Phantom Dancer instead.


FINAL BUILD EXAMPLE



Item Sequence

How to AD Carry



This section will cover the most basic things to perform well as an ADC - how to farm, wave management and tips on how to survive as a squishy glass cannon. Of course there will be a focus on Xayah but the tips here can help you with pretty much any other marksman.

I am no high elo player. I do think if I played ranked I could get platinum or maybe even higher, but I got a lot of anxiety and don't feel well playing ranked games - I like playing with my friends.
However that doesn't mean I don't try to get better at the game. Everything I am going to share I have picked up over time both from personal observations and from getting tips from high elo players!



1. Don't use abilities on minions that are half health.

Reason being: you can't last hit all of them at once. If you have to use abilities to thin the wave, your Q and autos will be enough. Low elo players (myself included) tend to be bad at csing because we are impatient. But look at any high elo player farming - they spare their abilities, use auto attacks when minions have high hp and wait patiently to last hit and get all the cs. If they can't auto, they use their abilities to last hit. If your Q is not enough and there are many low health minions, you can use your W for the attack speed steroid but do keep in mind you cannot trade with the enemy afterwards.

2. Practice farming under tower

It is simpler than it looks.

If melee minion is full health it takes 2 tower shots + 1 auto attack to kill them.

If caster minion is full health it takes 1 tower shot, and 2 autos if you are very low level, 1 auto if you ar higher level or with items. If you have to farm under tower pre level 5 auto minion once, let it take tower shot and then last hit.

"But wait, my minions already dealt damage to enemy minions!"

You will have to practice a bit. Ideally if you see the tower shot will kill the minion you have to auto or use abilities so that you can leave it low enough to last it, and that is something that takes some getting used to

3. Farming safely

Sometimes enemies will harass you when you go for cs. This can be deadly at times, so always pay attention to enemy and adc movements to see if they are going to harass you. If you think they are you can use your Q to farm the most dangerous minions since its range is higher than your auto range. This is also why being patient with your ability usage is crucial.



I feel it is difficult to explain wave management in text format so I will try to keep this short and simple as possible for your convenience.

There are three main types of wave management and each have their usages and a way to accomplish: fast pushing, slow pushing and freezing.

1. Fast push

This is usually what low elo players do constantly, especially newer players. This is when you quickly kill minions, which results in a thin wave that crashes under the enemy tower.

Fast pushing is easy - you auto attack frequently and use your abilities.

Ideally you want to fast push when you want to quickly crash your wave on the enemy tower to recall, fall back and/or make the enemy laner lose cs.

Fast pushing has the disadvantage that it can actually create a freeze (which I will get into) if you don't push fast enough or at the wrong times, which makes you lose cs instead. When trying to push the wave too fast you may end up losing a lot of minions as well especially if you lack attack speed.

2. Slow push

Slow pushing is when you create a big minion wave that slowly pushes to the enemy tower.

You can create a slow push by keeping the enemy minion wave smaller than yours, but not killing them too quickly. You can achieve this by killing caster minions since they deal more damage, and last hitting melee minions. If the enemy allows this to happen you will have bought enough time to stack 2 minion waves. Once that is done you usually want to fast push to crash them or wait for another wave to stack and then crash.

Slow pushing has a few advantages.

You can use it to set up tower dives since it gives you more time to position for the dive. Your minions will also aggro enemy champions once they hit you and you are close to your minions.

You can use it to trade. If the enemy trades with you and your wave is bigger, the minions will deal a huge chunk of damage in the trade. In early levels this is especially important!

It is hard for the enemy to freeze a massive wave especially if you have the pushing power to kill the enemy minions and crash the wave.

You can zone the enemy away from cs when you have a bigger wave to back you up.

The main disadvantage is when you are away from your push. If the wave is slow pushing into the enemy tower and you cannot get close to it, your minions will kill the enemy minions too fast and deny you xp and gold. Likewise, enemies can use the advantages of slow push against you.

3. Freeze

A freeze is when the wave is stuck and doesn't push to either one side or the other.

Freezing is the hardest to get the hang of because it depends on the position the wave clashes and how healthy minions are. In laning phase ideally you want the freeze to happen just  outside of your own tower range so that it can be beneficial to you. Having a freeze happen in enemy territory is extremely dangerous for you and puts the enemy in a safe position.

To freeze the wave outside of your tower range you need to have around 3 or 4 healthy minions on the area of the closest bush to your tower. To keep the freeze you want to last hit minions, but if you see the freeze is turning into a slow push (into your tower) you will have to thin the wave by killing caster minions (since they deal more damage they will kill your wave faster and cause the freeze to break). If the wave is becoming a slow push into enemy tower, just let it happen so that you can keep denying enemy gold and xp. The enemy will stop this from happening if they auto the wave.

To freeze the wave in the middle of the lane you need only to keep an equal amount of minions on both sides.

A freeze in enemy territory usually hapens when you try to fast push, but your wave clashes with the upcoming minion wave just outside enemy tower range. This type of freeze is good for the enemy as it leaves you vulnerable, and if you recall during such freeze you will possibly lose an entire wave of gold and xp.

Freezing allows you to zone the enemy away from cs, set up for ganks and keep you protected from ganks. If you manage to freeze the wave in the middle of the lane you give more room for your support to engage or catch the enemy from the bushes or the alcove. Keep in mind the enemy support could do the same.

To break a freeze in middle or enemy territory you need to get close and fast push. If that's too dangerous, ask your jungler for help. If the enemy fights it's a 3v2 in a best case scenario. To break the freeze close to your tower you can just let the enemy wave stack and crash or you can thin it and begin a slow push towards the enemy tower.

As you can see freezing is the one that requires the most practice and attention so if you are still new to this just start by trying to avoid freezes from happening and learning fast push & slow push. Once that's more settled on your mind try to practice creating and keeping freezes!

Pro tip #1:

If the enemy fast pushes to recall, watch to see if their wave is going to crash. If you or your support can hold 3-5 minions and the enemy recalls you will naturally create a freeze on your side and you can safely recall as you will only lose about 2-3 minions at most while the enemy will lose an entire wave. If you do it correctly the wave will not crash on your tower. Abuse this to get level leads especially in lower elo!!! If you just pay attention you will see enemies often giving you free opportunities to freeze.

Pro tip #2:

This goes beyond laning phase. If your team is playing the neutral game and there are no objectives to contest, seek to keep a freeze on your side of the map once your tower is down. This is especially good if you are behind and needing to catch up on cs and xp. Many people just fast push at this point, but it is not always the best choice as if you have a frozen wave deep into your territory the enemy team will either
1: lose a ton of cs and xp
2: go there to stop the freeze (which puts them in perfect spot to get collapsed on)

Pro tip #3: Cheater recall

A cheater recall is basically when you create an early slow push with a cannon wave, crash it and instantly recall. This allows you to get an item advantage in early levels as the enemy will have to stay to farm under tower and then crash their wave on your tower. If they don't do this they will have to take a bad recall... and while they are forced to choose the lesser evil, you can seek to punish them using your item lead.
To have a cheater recall you need to get lane prio (ideally you want jungler to start top or leashless) and let the wave slow push into enemy tower in a way the third minion wave will crash and you can recall. You need a cannon wave to crash because this will give you more time to get back to lane and not lose cs & xp.



It is common knowledge that Summoner's Rift is a very perilous place to the average adc player. Nowadays you can get one shot by the worst 0/10 Yasuo and 0/20 Irelia. Even the enemy enchanter support can solo kill you.

This is why this section of the guide exists. Hopefully you will be able to last longer following some of these tips!

Know your limits

You can be among the top 10 Xayah players in Korea, but you can only do so much without your summoner spells and being very tilted tilted. If you are not a top korean player you can only do so much when you have no summs, when you have had a stressful day at work/school and you can't move your fingers because it's too chilly outside. It's important to be real and understand your limits as a player - how much BS you can take before tilting and running it down, how many buttons you can press at once to survive a teamfight, how aware you are of your cooldowns. Play safe/cool when you know you are at a personal disadvantage.

Know your champion's limits

I have repeatedly mentioned in this guide how you should play safe when your R and E are on cooldown as Xayah. You can only do so  much without them - so pay attention to your champion's limits. Don't go to a teamfight  or position aggressively when you don't have the tools to defend yourself.

You can be 10/1 and still lose to the average assassin player if your self peel is down and you are surrounded by 3 enemies. If you were a m7 high elo Irelia player you could probably 1v3 or even 1v5, but you are not playing Irelia - you are playing Xayah. Players who often main other roles fail to respect their champion's limits when they play off-role.

Recognize the biggest threats

This is both champions as a whole and specific champion abilities. Malphite may not be a a huge threat himself, but his R is, so you want to be ready to react accordingly when his R is up. If you know you can't outplay a Zed then track him on the map and keep your distance. On champion select, instead of waiting for tha game to start, stop and think about what abilities in the game can kill you and plan how you can avoid getting hit by them.

Example...

The enemy team is: Malphite top, Yasuo mid, Warwick jungle, Ezreal and Yuumi in the bot lane.

Step 1: List what can kill you in a game/teamfight

Malphite R+ Yasuo R combo
Yasuo Q+R
Ezreal combo + R
Yuumi R
Warwick R

Step 2: List how you can survive those threats

1. Bring Exhaust for Warwick and Yasuo

2. Bring Heal to not die from Ezreal combo

3. Build Galeforce to dodge Warwick R, Yasuo Q, Ezreal R, Yuumi R, Malphite R

4.Build Immortal Shieldbow if you think you can't use Galeforce (this goes back to knowing your limitations)

5. Time your Featherstorm to avoid all the listed abilities that can kill you.

6. Time your Flash to avoid enemy abilities

7. Use your Bladecaller well to kite Yasuo and Warwick

8. Build Quicksilver Sash to cleanse Warwick R (not the best option since it won't be very useful against the rest of the team)

Step 3: adapt to your game

Maybe warwick and Ezreal are not fed but Yasuo is. What do you do? Well then your priority should be holding your R, exhaust and Flash to dodge Malphite R and Yasuo Q+R. You can also avoid being in the same lane as Yasuo and keep an extra eye out for him during teamfights. Maybe get a Mortal Reminder for Yuumi or a Serpent's Fang for Yasuo+Yuumi shields.

Go into the game with a game plan on how you will survive each and every threat.

Position well in teamfights

Xayah is a backline carry which means you should be positioning fairly back in teamfights. You don't want to be the one going into fog of war to ward, or the frontliner, or the backline diver. As I have already said in this guide: either play around getting picks or waiting for enemy engage on you.

If you play around getting picks, stay out of sight and just behind your support or team engager so that you can quickly follow up their catch.

If you play around enemy engaging on you, stay back to avoid enemy initial engage and use your self peel tools to protect yourself from enemy divers/assassins. If there are none, you still want to avoid enemy engage and focus on killing the closest target to you or the enemy carry if they are mispositioned.

Position well on the map

Stay away from enemy threats (usually assassins or fed bruisers, but it can also be mages or enemy ad carry). Don't sit alone in lane and avoid pushing too far into enemy territory without vision. Be in position to rotate to baron/drake skirmishes.

Use blue wards, vision plants and control wards

Adcs have to ward too. Be mindful of your wards since you don't have many - every time you want to stick to one side of the map, use vision control to make sure you are not getting flanked. Getting flanked is especially bad on Xayah since she often relies on positioning to deal damage!

Good recall timing & Greeding

If you are sitting on a lot of gold and your team is not around, recall. You are usually a key member of the team to take objectives so it's important you are there for your team when they need you - sometimes staying to push one extra wave or take a few jungle camps will cost you a baron because you had a late recall. Sometimes you will die for being too greedy!

Try to have your recall aligned with your support's in the early game. Recall when you have a lot of gold, when you need full mana/hp and when the enemy gives you an opening to do so (when you are not getting pressured/ when they are not looking to make plays on the map). Good recall timing is extremely important so that you don't fall behind and so you are not alone/mispositioned.

Optimal Ability Usage - Micro Guide



Here we will be going in-depth on how to use Xayah's abilities optimally. Xayah has a simple kit, but high learning curve. To play her well you need to always be aware of your cooldowns and positioning.

Do keep in mind that sometimes the optimal is not always feasible - meaning that to score kills or outplay your oponent you may need to go against what is optimal for her Passive usage for example.

And especially players new to Xayah or who are not very advanced in their mechanics will struggle to use all her abilities optimally. This is FINE - take your time, practice, and have fun first and foremost. You don't need to play perfectly,League of Legends is stressful enough as it is without you worrying all the time about how to play your champion "correctly".



Each time you use an ability, you will get 3 out of 5 feathers ready to be set up, which means that for optimal usage you want to be auto attacking between abilities .

If you use Double Daggers , auto attack before using Deadly Plumage or Bladecaller . You will then get 5 feathers stacked, which means that to get as many feathers on the ground as you can, you will have to auto 3 times before using an ability again. If you instead Q+W+aa , because you used you didn't auto between abilities, you will have lost 1 feather. Equally, if you already have 5 feathers stacked and uses an ability, you will lose 3 extra feathers.

This is not optimal for every situation , as sometimes you will have to quickly root an enemy before they run away or catch you, but in teamfights you want to be doing as much damage as you can, so you would want to have as many feathers on the ground as possible . Picking Xayah into cc heavy teams will further enable you as you will not need to root for cc chain, using it instead to deal more burst damage.

Playing with Rakan


When it comes to your synergy with Rakan , if he is in danger try to get close to him so that he can use his extended Battle Dance range to run away. You can do this through walls too.

When shoving a wave or greeding for platings, ask Rakan to back while you finish off minions so that you can safely and quickly recall. Careful not to wait for too long and lose your recall.



This ability can be used in a multitude of ways.

Its range is longer than your autos , so you can Q to farm minions more safely and to poke the enemy adc, especially if they have about the same range as you. If you are looking to poke or pressure low health enemies use Q+E to chunk them harder. You may even be able to score a few kills like that.

Your Double Daggers feathers will deal more damage to the first enemy they hit, or in other words, if it doesn't go through the minion wave. Despite that, at early levels if you use it to hit enemy champions even if it hits the minion wave you will be able to chunk them enough to get a lead if you are able to consistently land it.

In 1x1, especially against mobile champions, you will want to hold on to your Q until you see a good opportunity to root - usually until they have used their dash. Double Daggers immediately sets up feathers for you, which means that it can be used to catch enemies off guard when you start your trades with Deadly Plumage or zone them off a specific area.

Ideally you will want to Q + auto to thin the enemy minion wave, instead of using your W. You can Q to set up feathers on the ground, and when the enemy approaches you can catch them off guard by using aa+E on them. You can also use your Q and autos to zone the enemy off your wave and make them lose cs.

After many buffs to her Q, many high elo players are into maxing this ability. Maxing Q will give you better poke and stronger push in your laning phase, which means your laning becomes stronger. It also gives you the ability to spam Q and consequently have more feathers on the ground ready for your E.

Playing with your support


If your support has any form of CC , such as a Morgana , Lux , Leona , Blitzcrank or Thresh , you should hold on to your Q unless you really need to push the wave. Once your support lands their cc, immediately Q+aa+E to chain CC them, but only all in if you can do so without getting killed. If your support misses their cc, you can use Q to wave clear or poke. If your support's engage is bad and dangerous for you to follow up, just use the Q+aa+E combo to chunk the enemy. Don't greed for this combo if it's dangerous for you to approach, you can still poke the enemy with your Q+E combo.



This is her most reliable form of Dps if you build crit, so NEVER use it in the minion wave unless you want to hard shove and recall or take towers. It has a long cooldown and costs a lot of mana at level 1. Hold this ability to take favorable trades and all-ins.

You can use it to more quickly take objectives (turrets, drake , baron ) as long as you don't look for a fight while it's on cooldown.

Start trades with W to out-dps the enemy adc. It gives you extra damage, attack speed and movement speed to either kite back or run them down. You can take this ability level 1 if you have Rakan or another strong level 1 support to force early trades and gain level 2 priority, but in most cases you will want to take this at level 3.

Use Deadly Plumage to kite away from bruisers and tanks looking to get on top of you. You can also use this ability to chase, and use it to gap close long range champions when paired with Rapid Firecannon and Galeforce as it gives movement speed.

Having more attack speed makes this ability more efficient , as you will be able to auto more times and more quickly set up feathers. It is really strong in the early game so use it sparingly.

It has great synergy with Lethal Tempo so when you consider whether you take LT or not, think about whether you can make use of your W to its fullest or not.

In the late game, it will be your main source of damage especially when paired with Navori Quickblades . Each one of your crits will reduce this ability's cooldown, and the more attack speed you get, the higher are chances of criting. Once you get Navori as your third or fourth item, you will be able to easily spam this ability in extended fights.



This is the ability that will require the most patience of you and one of the biggest things separating a good Xayah from a bad Xayah. Her entire kit is based around this ability, so using it optimally is crucial to having success with this champion.

When using Bladecaller for damage, ideally you want to have as many feathers on the ground as possible and position accordingly. You should start trades with Deadly Plumage and autos , use Double Daggers , auto a few more times if possible and E to root/kill them. In teamfights you can look to use your Featherstorm before E for maximum damage, but how successful you are will depend on how well you are positioned in relation to your feathers.

To use E effectively you must only use it if more than 2 feathers hit the enemy. Q+E is only worth it for poking or when you are building lethality, in any other situation using your E when less than 3 feathers will land is a waste. 1 or 2 feathers will deal laughable damage in a fight for your survival, so focus on using your W properly, kiting and positioning before pressing E.

In situations where you need to lock down your enemy, you can use Q+aa+E to hold them and then burst them with Deadly Plumage . In most situations you will be tempted to do this, but always make sure to see if you really need the root or if you will need the Bladecaller damage to finish them off later.

Tips to master this ability


Always be very patient in teamfights with your E . Oftentimes you will not need a 3 feathers root, and will end up missing having your E if you have to use your Featherstorm defensively or when you have many feathers on the ground. You will want to be doing damage with W, Q and autos before ever using your E. Holding on to your E also helps you kite bruisers and tanks.

In lane, hold off using your E to farm. Use your feathers to zone the enemy, E to catch them off guard or follow up your support's engage. When your Bladecaller is down you need to play more passively because you will not have part of your damage and your peel. In the late game, when your E is on a lower cooldown, you can freely use it to shove waves and group with your team.

E requires you to position well, but even then enemies can dash away or Flash. You can E+ Galeforce or E+ Flash to quickly reposition in such cases.

Also keep in mind that the closer you are to your enemies, the easier it is for you to root them and deal more damage.

Even when you think an enemy will run away if you don't use your root, that's not always the case - sometimes they will be distracted with something else or chasing you, so after throwing Q and autoing, keep autoing until you see they are trying to dodge your E. Use W to kite chasing enemies and only E if they are fast enought to keep on top of you or give up on pursuing you.

You have a built-in Smite


Your stacked Bladecaller deals a huge chunk of damage against drake and baron . To secure objectives for your team, especially when your jungler doesn't have Smite up, stack as many feathers as you can and wait for the drake/baron to sit at a lower HP , then E . In the late game, if you have Navori Quickblades , you can stack many more feathers and out-smite junglers as your E can do over 1k damage if you are fed.

In low elo, don't ever trust your junglers to smite properly - always have your E ready. Countless times I have secured objectives like this, and regret the times I trust my junglers to smite in time.



This is the ability most people use wrong after her E.

On its own, Featherstorm is okay. It has good damage especially if you build lethality, but the real reason it is a threatening ult is because of your E. When paired with Bladecaller , it has the potential to deal tons of damage, if all your feather hit. In most cases though, you will want to use it as a defensive tool because you get untargetability while casting it.

In a teamfight, look to use your Featherstorm to dodge important damage or the enemy engage. Examples of this could be Malphite R, Miss Fortune R, Lux R, Katarina R, Maokai R, Fizz R, Yone R, Rell W+R. After dodging the damage/engage, use your autos and abilities to set up more feathers, and use E to deal a huge chunk of damage.

You can also use R when your team is first to engage, or when the enemy uses their dangerous abilities on a teammate instead of you. You can either kill them while they try to kill your teammates, or peel for your teammates by using E to give them time to run away.

To make full use of your ultimate you need to have your E up . Both when using it offensively and defensively, you ideally want to not have used your E just before R. This is where many new Xayah players fail to turn the fight around for their team.

Another common mistake many new Xayah players make is using your Featherstorm aggressively at the wrong times . The enemy is trying to run away, and you ult to try and quickly catch them. Then either you don't hit your 3 feathers because they were too far from you, or they Flash away, turn on you, or you just don't do enough damage to kill them.

Also keep in mind that every time you lose your ult, you are very vulnerable to getting all-ined. Play safe until your R is up in all stages of the game. Taking Ultimate Hunter will significantly help you lower the cooldown of your R.

If you get caught in a tight space, such as the jungle, you can R to try avoid the engage, and zone the enemy from following you.

You can use Featherstorm to finish off low health enemies in lane, if they have already used their Flash or dash. You can also use your R aggressively in lane if you have a support that can lock down enemies for a long time, such as a Leona , Rell , Rakan or Galio . Most of the time you will not need to use your R, but you can if you think you need the extra damage. Just make sure to kill your enemy, or you will be left vulnerable to them turning on you and incoming ganks.

Mechanics & Combos to Practice


Xayah doesn't have many flashy mechanics and what makes her mechanically challenging is positioning her well in order to use her Bladecaller , but I figured it would be good to have a section to summarize some of her most important mechanics.

I made a video demonstrating some combos but I have also written everything down for reference!

Q+E - poke damage, better if it doesn't go through minions and if you build lethality

Q+Flash+E - finish off far away targets using flash

Q+aa - auto reset

Q+aa+E - almost insta root

Q+W+aa - cancels Q and W animation slightly. Difficult to time at first

Q+R+E - cancels Q animation and sets up more feathers than your R+E combo

R+E - combo with engage for damage and CC chain. Using Q before R is better though.

E+Flash - reposition to guarantee E or to run away while rooting enemies

E+Galeforce - Same as E flash but delayed and with a shorter range. Also gives more burst when used aggresively.

W+Galeforce+aa - cancels W animation and gets you in range to auto and run enemies down. Pair it with Rapid Firecannon to reach targets even farther away

W+Flash+aa - same as with Galeforce

E+Prowler's Claw - only works in close range and when it is safe to do so.

Q+aa+W+aa+aa+aa+aa+aa+E - max feathers combo without NQ and R. Stack feathers like this to " Smite" drake and baron.

Q+aa+E+aa+W+aa+aa+aa - Use this to catch enemies and all-in or as a way to CC chain with your team. Use W to run after enemies or to kite back.

W+aa+aa+aa+Q+aa+E - You start by using W to trade and only using Q and E when you have enough feathers to catch enemies. Holding E will help you cut off their escape paths.

aa(with passive)+Q+E+aa - When you already have a feather on the ground and Q+E, you might catch enemies off guard since they will get rooted on a delay. You don't need to hit all feathers at the same time for your root to go off, you just need to hit 3 feathers in short period of time.

All your abilities (including your passive) will visually tell when you hit an enemy you can't see. Use that to check bushes and track down invisible targets like Akali and Shaco .

Practice kiting in a way to make your feathers cover a larger area. This helps in both teamfighting and cutting enemies off. If you stack too many feathers in one narrow path it's pretty easy to dodge - seek to cover a larger area unless the enemy is far from you and running away. If they are far from you, spreading feathers might actually make it harder to hit your Bladecaller . The closer they are the easier and better it is.

Playstyle - Macro Guide



Xayah is a close combat adc as she has shorter range and benefits from enemies being close to her thanks to how her E works. She also has high dps on her W and burst damage on E, which makes her an All-in and Trade adc. She has small poke on her Q, but it's mostly important during laning phase, and it's not really as strong as other adcs in that department.

She does amazingly well with teams that have the same playstyle as her - teams that either want to all-in or fight in skirmishes. She can also make picks in the jungle with the help of her teammates.

Support Synergies in a Nutshell


In lane she has great synergy with supports like Rell , Leona , Rakan and Galio because they are all-in champions. With Rakan there is the benefit of good disengage as well.

She also works with hook supports like Pyke , Blitzcrank , Thresh and Nautilus because she can chain cc and make picks.

She can do fine with enchanters like Lulu and Nami (who focus on trades) if played correctly.

With poke champions like Janna , Yuumi and Soraka Xayah does the most poorly if she is going crit as she cannot consistently poke enemies down, so in the end it depends more on support matchup and skill level. If you get a poke support you should go with Aery for poke unless crit is better for the late game. With aery and lethality you will be able to match your support's harass in lane and maybe get the enemy low enough to go for a kill.

With mages like Xerath , Lux and Zyra , Xayah can do well because of the cc, however, depending on support matchup, it will be bad for her as she might not be able to get close without getting all-ined or taking a bad trade. If it's too risky to get close and you can get away with it after laning phase, go Aery and build lethality to match your support's harass and get kills from your Q+E poke combo.



If you have an aggressive support in the early game, you will want to position more aggressively and be ready to make picks whenever the enemy mispositions. With engage or hook supports you will want to stand close to them , usually parallel to their positioning in order to match their aggression and respond in time. Keep your wave frozen in the middle of the lane to give room for your support to engage, but let the wave push into you if you don't have vision in river and trybush.

When playing with Rakan you can position more aggressively to bait the enemy into attacking you, for Rakan to follow up with his extended E range and W. Just make sure you and him are on the same page before doing this, or you might get yourself killed. This also works best with other low range bot lanes... You shouldn't do this against a high range and cc bot lane like Caitlyn/Lux.

If you are playing Lethality Xayah, specially with Aery, you will want to poke the enemy with your Q as much as possible to stack your tear and gain a health advantage in lane. Pushing lane with Q will be much stronger as well. Once the enemy is low on health you can all in or even snipe them.

If you score a kill in the early game do your best to maintain your lead. Don't get overconfident as you are still pretty weak early on. Play around your strengths and don't throw your lead. As mentioned in the "optimal ability usage" section, use your R defensively especially in the early game, because you will be very vulnerable without it, and even if you are ahead you can still easily die without your R and E peel.

In passive or hard lanes your main priority should be getting into the late game as quickly as possible. Focus on farming and don't force plays if you don't have a lead or if the enemy lane has more kill pressure than you. Try not to die as to not give the enemy a lead or set yourself further behind. Most of the time you should focus on wave management, and prioritizing getting every wave to increase your gold and xp income. In a passive lane, dragon rotations can be very risky, and it is often here where players will mess up their lanes.

Never rotate to dragon if your wave has not fully crashed into the enemy tower, and don't over commit to a fight. Don't rotate without lane prio. Early drakes are not a big deal, by the mid game you can focus more on helping your teammates with dragons as you will either have destroyed the enemy tower or lost yours, which means the enemy laner will more often than not (in low elo) leave their lane. You will be able to farm in peace, quickly crash the wave at the enemy side as you will push faster if you need to rotate.

If you make a bad rotation or a bad recall in the early game you will lose valuable gold and xp that will just make your whole game harder. Focus on getting yourself ahead.

The most reliable way to get a lead from level one is to push for level 1 first, poke the enemy adc with your Q whenever possible and watch out for good trades with your support. If it is tii risky to push level one, just concede prio and wait for level three to play more aggressively.



Mid game generally starts when the first tower falls. It is at this point where you have to be especially careful if your lane is going even, as the enemy mid or top laners will try to make plays on your lane. Your team will also start requiring your help to get drake, herald or baron.

If you are ahead, focus on farming and getting towers. Ping your jungler or mid to make plays bot and get yourself further ahead. If you are behind, also focus on farming and avoid making rotations unless it is absolutely necessary.

At this stage of the game your main priority should be farming and making picks if you are ahead. By picks I mean, the enemy happens to misposition and your team can collapse without inting. Before making any plays or rotating you will want to shove any lane you are farming, be it bot, mid or top. It is at this stage of the game where many low elo players throw their lead because they stop farming and rotate to every single jungle skirmish.

A good rule of thumb for choosing when to rotate with your team or not is: is there something worth fighting for, and what do I lose for this play?

If your team can get something out of a skirmish, like drake, baron, or tower, then you can look to shove the wave into enemy territory and rotate. If your team is outnumbered, you probably shouldn't go as it is a losing fight . If you don't shove your wave, you and your team will lose many minions either because your tower will kill them all, or because the wave will slow push and take longer to reach the enemy tower before crashing. You will lose a lot of gold and xp, which you still need to get your core items. If your team gets a few kills and you didn't crash the enemy wave, the amount of gold you will get shall still not make the play worth it.

To get the most out of the mid game as an adc, just solo farm whenever you don't have to be with your team. If you think your team will get caught, spam ping them off, or farm as quickly as possible for good rotation or to allow a disengage.

Don't ever share farm with solo laners or jungler. If a solo laner is in your lane, move to another lane or farm jungle. Ask your support to set up vision control for you to safely side lane or be at easy in mid lane. When an objective is about to come up, shove and recall, or recall and shove. If you have nothing to farm, then look to roam with your support or join with your team, but you do not always want to be doing that as you will eventually start to fall behind the enemy solo laners. Look at your minimap and see which waves are going to bounce back into your territory and jungle camps about to spawn, so that you can recall and get there before your teammates take everything.

At this point in the game you should start seeing yourself rising to power, but keep in mind that unless you are absolutely stomping the game, you are still not at your strongest point. Your focus is to stay ahead and keep the enemy chunked with good rotations and good fights. If you are behind, your priority is to get strong enough to be useful to your team, so be careful about bad rotations.

Also avoid ARAMing mid. If either your team or the enemy team arams, farm jungle or side lane. Sharing xp with 2+ people will do nothing to set yourself further ahead. If your team dies - it happens. They shouldn't be there. They should be pressuring side lanes to force the enemy into rotating. 3 people mid is often enough to hold the tower. If the enemy doesn't rotate to stop your side lane pressure, they will lose gold, xp and probably towers as well, while you will get far more gold than your teammates in mid. Mute teammates to not get tilted. If both teams aram mid, you will just be stalling the game and not making progress, while relying on coinflip fights to win the game.



This is where you should already have your core items. Most of the time you will keep the same playstyle as in the mid game - farm waves, get gold and get strong to contest objectives or force plays. At this stage it is very important that you do not die , as spawn timers will skyrocket and your team will be at a great disadvantage if outnumbered and without your damage.

You should have plenty of time and pushing power to always be there for your team, but PLAY SAFE when Featherstorm and Flash are down. Also look to always be on the same side of the map as the objectives your teams want to contest. Don't split push bot if baron is up. Don't be top when soul is about to spawn. Play around your R and Flash cooldowns to safely contest objectives. If your team wants to get top tower, hover around mid or top to be there for them. Let the top laners be on the opposite side of the map, as they usually run Teleport.

This is the point of the game where you want to be the carry. You will deal the most damage to towers and monsters, and in teamfights you should also do a lot of damage as long as you are positioning and building properly. Focus on having good positioning to keep yourself alive. Your priority is to stay alive to carry your team. Don't wander around on your own, especially as Xayah.

Conclusion



That's all I have for now. Thank you for taking interest in my guide! I hope it was helpful to you (or interesting at the very least).

If you have any suggestions or feedback, feel free to let me know. I will keep updating this guide and maybe I will keep adding things to it.

Last updated: patch 11.24B
Last changes: Revamped pros & cons, runes and items sections for visual clarity and easier understanding.

Planned updates: full adc matchup section (WIP), cleaning up sections with a lot of text to make them more concise and less tiring to read, overhauling text colors to improve clarity, fixing any pesky gramatical errors, adding a list of buffs and nerfs since season 11. MAYBE an entire support synergy section this month still.

Good Luck & Have Fun playing Xayah!

My other Guides!!!



How to Narrow Gap at Back of Boots

Source: https://www.mobafire.com/league-of-legends/build/11-24b-complete-xayah-guide-to-dominate-your-games-597706

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